Välkommen till jobbigt.nu - Den smarta och roliga sökmotorn för IT-jobb!
Just nu finns 2 001 jobb i vår databas från 499 arbetsgivare! 0 jobb finns i flera nätverk
DRE (Development and Release Engineering) are EA’s continuous integration and build experts. We are a team of over 100, located in EA studios across North America, Europe, and Asia-Pacific. We pride ourselves on providing automation services to our internal development partners - EA's game, engine, product, and content teams. We are seeking a passionate individual to join our DRE team based in Stockholm. RESPONSIBILITIES * You will be the primary Development and Release Engineering teams contact for Battlefield Development Directors * You will work closely with DRE Battlefield Technical Directors, and support them with all the project management needs * You will support capacity & resource planning * You will own the DRE Project plan (sprints, milestones, roadmaps) for Glacier. * You will manage the project management process and practice gaps * You will be responsible for project reporting (KPIs, risks, issues). * Delivering on Battlefield’s DRE engagement, this Development Director partners closely with Creative Technologies leaders and manages product dependencies that impact Battlefield’s plan. * Lead funding discussions with game team * Resource allocation & forecasting * Team goal tracking & reporting * Team hardware & discretionary budget * Prepare business cases & hiring requests * Manage cloud budgets & work with TAMs to justify costs based on business needs EXPERIENCE Our ideal candidate has prior experience as a manager in software development or operations. They have demonstrated excellent leadership qualities, possess a high business acumen, and can also bring exciting new talents and ideas to the table. * Effective communication skills across all levels of an organization * Project or Agile Service management experience * A pragmatic approach to problem-solving * Experience collaborating with distributed teams
This Community Manager will support our Battlefield experiences and will be responsible for: Building and maintaining a multi-channel community strategy and leading the execution of community programs, including a large-scale community testing program intended to give our teams real-time feedback on the evolving Battlefield content stream. The Community Manager also plays a role as a liaison between studio and player: engaging with our passionate players, providing analysis on player feedback that gets delivered to developers, and contributing to public communications that players are looking for. KEY ACCOUNTABILITIES * You will develop and implement community programs that cater to diverse player interests. This includes ensuring seamless daily execution of tasks as well as aligning with our teams both domestically and internationally, while delivering audience-relevant feedback to studio, brand, and communications teams. * You will engage with the product to become a subject matter expert, providing valuable context to internal team members and gaining an understanding of player needs * You will participate in defining global community strategies that prioritize a player-first mindset and strengthen Battlefield communities worldwide * You will implement community strategies under the guidance of the Senior Leaders, including the creation of engaging content that strengthens connections between players and the games, as well as with each other * You will partner with other managers across Community, PR, Creator, Social, and other teams to enhance community engagement, ensure consistent messaging, and deliver seamless execution of the tactics/campaign beats * You will produce community insight reports and conduct sentiment analysis using player feedback and data to inform important partners REQUIREMENTS * Works with the Senior Leaders to develop the community strategies * Extensive knowledge of community platforms, including Discord and Reddit * Excel in adapting existing technologies like Discord to meet player and developer needs, and embrace learning new tools that inspire creativity * Successfully guided several projects to completion; overcoming challenges to establish clear goals that met both player and developer requirements * Foster relationships with territory leads and global studio teams to ensure consistent execution of plans worldwide * Grow our community voice, developing a shared culture and identity and maintaining a tight dialogue between the studio, EA, and players that keeps all parties informed * Cultivate relationships with diverse groups of players and sub-communities * Manage patch notes creation, localization, and publishing * Maintain a positive reputation both at work and within the community while engaging and representing the team across multiple platforms, including online, video, and in-person at events, with potential travel for these engagements EXPERIENCE AND SKILLS * Mid-Senior level experience in Community Management or related field * Bachelor’s degree in communications, marketing, or related field, or equivalent work experience * Demonstrated expertise and creativity in developing data-driven insights to evaluate and report on the success of initiatives and efforts * Passion for gaming and learning player motivations and needs * Agile-minded, excels in team environments while managing projects that prioritize high-impact work and navigating challenges * Strong written and verbal communication skills in English, with the ability to effectively engage global audiences and collaborate with varied levels of internal teams * Experienced in managing interactions in a global environment * Experienced task management abilities within a team environment * Managed the localization process and requirements across multiple languages * 3+ years of experience with Battlefield PLUSES * Advanced degrees in communication, marketing, or related field * Project management training, certifications, and experience * A passionate gamer with diverse experiences in the FPS genre and its communities * Experience with video, audio, podcast, or graphic arts production
WE ARE EA For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our teams have expressed their passion for outstanding game feel, audio-visual quality and technical innovation in the Need for Speed, Battlefield and Star Wars Battlefront franchises. THE CHALLENGE AHEAD We are DRE (Development & Release Engineering) - a central EA team at the intersection of DevOps, Release Management and Build Engineering. We build, manage and maintain the build pipelines for the majority of EA’s studios worldwide. We are looking for an Associate Technical director for our DRE Cobra team that is based in Europe who can be both hands-on and a people manager for approximately 5 engineers In your role as an Associate Technical Director, you will help us grow and develop a strong team, setting and driving the execution of technical roadmap with direction from the leadership team You are a experienced software developer with experience in modern software development practices, and have experience working with game build pipelines before. Ideally, you are familiar with diverse DevOps practices such as continuous integration, infrastructure as a code and cloud technologies. Reporting to a Technical Director, this means building thoughtful engineering teams, partnering with the teams and responsibilities that your teams will support our customers (the game teams) to ensure we can provide services that build the game software and find the fun faster. REQUIREMENTS * Experience leading agile engineering teams while still being hands on * People management experience (either formal or informal) * Strong coding skills. * Worked on a game team, ideally as a tools or build engineer * Familiarity with CI Systems such as Jenkins, Azure DevOps or similar * Familiarity with container/VM technologies (Docker, vSphere, and Kubernetes) * Analytical and methodical problem solving skills WOULD BE A BONUS * Monitoring tools like Grafana, Kibana, DataDog * Experience with As-Code management tools (e.g. Terraform, Ansible, Packer) * Familiarity with Document Databases (e.g. Elasticsearch, MongoDB) * Experience with Package repositories (e.g. Artifactory).
CONTRACT: Temporary - 12 months (we have multiple positions available) WORK MODEL: Flexible dependent on location - on-site/hybrid JOB DESCRIPTION As a Screenshot Artist you will be a part of our Global Cinematics team and you will work alongside a team of Creative Artists to capture 2D content from the games and create outstanding screenshots that are used to market the games. You will have responsibility for shot composition and layout, lighting and rendering to achieve the final image as set forward in a creative brief. We support all of EA's games and studios, so the work is very varied. The role is based in Stockholm, but we support a flexible work model. You will report to the Senior Producer. Your background can be from film/TV, VFX work or AAA Games Cinematics production. Proven experience with Real-Time graphics would be beneficial. TYPICAL TASKS: * Set up and capture still images of 3D assets, such as characters, weapons and vehicles. * Create dioramas of scenes from the game. * Capture vistas from the game. KEY CRITERIA: * You have a deep understanding of composition, framing and lighting and what looks good. * You understand photography and know how to translate that into a virtual stage. * You are solution focused with the ability to dive deep technically while keeping track of deadlines. AS THE NEXT SCREENSHOTS ARTIST YOU ALSO NEED: * Strong Program skills. * Strong 3D skillsets in layout. * Know how to use 3D packages (i.e. UE5, Unity, Frostbite, Maya, 3DS, etc.). * Knowledge of real time engine technology is considered a major plus. * Know how to use the Adobe Creative Suite - Photoshop and After Effects expertise a bonus. * Able action on feedback and address quality issues. * Be a good team player who can collaborate with others, create shared schedules and navigate dependencies. * Extensive Problem-Solving Skills * Strong technical skills and a keen interest in learning new software. * Know how to set clear priorities to optimally complete tasks. You can use wide brush strokes to prove out a concept before spending time on the details. * You can work according to deadlines & communicate progress when necessary. * You are excited about learning new workflows and adding insight into the production processes. As part of the application process, we may ask you to take on a practical work test. The position is a limited time contract, and applications will be selected continuously. Apply online with a combined CV and Cover Letter in English.
The Growth Marketing Content Production Team plans, creates, and delivers compelling creative content to empower EA’s brand go-to-market strategies across global channels. Our industry-leading expertise in computer graphics and design, VFX, storytelling and editorial, directing, and producing delivers content that represents and expands our franchise strategies, expands lore and gameplay insight, and brings call-to-action excitement to our fans and players around the world. THIS IS A FIXED TERM CONTRACT FOR 16 MONTHS JOB DESCRIPTION As a Cinematic Artist you will work with a team of creative artists and editors to help create our world class trailers that we use to market our games. You will have responsibility for shot layout, animation, lighting and rendering to achieve the final creative vision as set forward by your Director. Your background can be from film/TV VFX work or AAA Games Cinematics production. KEY CRITERIA * An artist with a track-record of delivering multiple successful projects. * Experience creating world class animation or cinematic shots, on time and on brief. QUALIFICATIONS * Experience of a similar role within a commercial environment. * +3 years experience * Experience with 3D skillsets in layout and animation. * Experience with taking a shot from previs, through to final result. * Knowledge of cinematic language and camera direction. * Experience with storytelling and an understanding of post-production pipelines. * Experience with lighting either in-engine or 3D-package. (i.e. UE5, Unity, Frostbite, Maya, Blender, 3DS) * Program & Soft skills * Knowledge of real-time engine technology is considered a major plus. * Experience knowledge of Adobe Creative Suite, with Premiere, Photoshop and After Effects expertise. * Action on feedback and address quality issues. * To people at all levels, both internally & externally. * Have technical skills. * Set clear priorities to complete work tasks. Being able to use wide brush strokes to prove out a concept before spending time on the details. * Work to designated deadlines & communicates progress. * Excited about learning new workflows and adding insight into the production processes. EA is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, colour, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.
The Growth Marketing Content Production Team plans, creates, and delivers compelling creative content to empower EA’s brand go-to-market strategies across global channels. Our industry-leading expertise in computer graphics and design, VFX, storytelling and editorial, directing, and producing delivers content that represents and expands our franchise strategies, expands lore and gameplay insight, and brings call-to-action excitement to our fans and players around the world. THIS IS A FIXED TERM CONTRACT FOR 16 MONTHS JOB DESCRIPTION As a Cinematic Artist you will work with a team of creative artists and editors to help create our world class trailers that we use to market our games. You will have responsibility for shot layout, animation, lighting and rendering to achieve the final creative vision as set forward by your Director. Your background can be from film/TV VFX work or AAA Games Cinematics production. KEY CRITERIA * An artist with a track-record of delivering multiple successful projects. * Experience creating world class animation or cinematic shots, on time and on brief. QUALIFICATIONS * Experience of a similar role within a commercial environment. * +3 years experience * Experience with 3D skillsets in layout and animation. * Experience with taking a shot from previs, through to final result. * Knowledge of cinematic language and camera direction. * Experience with storytelling and an understanding of post-production pipelines. * Experience with lighting either in-engine or 3D-package. (i.e. UE5, Unity, Frostbite, Maya, Blender, 3DS) * Program & Soft skills * Knowledge of real-time engine technology is considered a major plus. * Experience knowledge of Adobe Creative Suite, with Premiere, Photoshop and After Effects expertise. * Action on feedback and address quality issues. * To people at all levels, both internally & externally. * Have technical skills. * Set clear priorities to complete work tasks. Being able to use wide brush strokes to prove out a concept before spending time on the details. * Work to designated deadlines & communicates progress. * Excited about learning new workflows and adding insight into the production processes. EA is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, colour, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.
_This is a 6-month contract_ WE ARE EA We entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That's why we employ the most creative, passionate people in the industry. THE CHALLENGE AHEAD: You will be working as part of the Global Commercial Organisation, where you will support the Global Demand Planning team on a day-to-day basis, assisting with various activities. This is an excellent opportunity for someone with an interest in planning to gain practical experience within the world's leading video games publisher. WHAT A DEMAND PLANNING ANALYST DOES AT EA: * Validating sales data; tracking & reporting sales performances vs forecasts and prior years * Building reports and occasional presentations to commercial stakeholders * Managing forecasts for catalog titles * Coordinating the collection of sales forecasts from European account teams * Maintenance of promotional calendars and future release lists * Supporting the Global Demand Planning team with ad-hoc analysis THE NEXT GREAT EA DEMAND PLANNING ANALYST ALSO NEEDS TO HAVE: * Graduate degree in business or related subject * Ability to work and interpret data * Analytical and commercial mindset * Solid communication skills (written and verbal); Fluent in English * Passion for video games * Advanced Excel skills; Tableau and PowerBI skills are a bonus WHAT'S IN IT FOR YOU? GLAD YOU ASKED! * Fun & supportive work environment * Excellent opportunity to learn new skills THINK YOU'VE GOT WHAT IT TAKES? If so, please apply online with a combined CV and MOTIVATION LETTER (in English). Tell us about yourself. Tell us why you're interested in joining our team, and talk to us honestly about what you feel you can bring to our team. This is a temporary contract, and applications will be selected continuously. Apply Now!
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield’s one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign. We believe our people are the backbone and driving force to our creative products and are always looking for diverse game creators to join us and help us build the best Battlefield experiences and make our studio the best in the industry. As a Software Engineer within the Quality Verification Engineering (QVE) Team and as a member of the worldwide Quality Verification (QV) organization, you will report to the QVE Engineering Manager and help ensure that our games will be stable through every stage of development. You will be part of a distributed team, located in Stockholm, Guildford, Bucharest and Los Angeles. You will work with other teams to analyze requirements, problem areas and translate them into technical designs, which are reviewed and agreed upon by relevant parties. You will work at the offices located in Stockholm with the possibility of hybrid work 2 -3 days a week. RESPONSIBILITIES * Assist with ad-hoc requests related to test automation and test farm coverage in the CEST time zone. * Oversee, develop, and automate the test automation tools. * Technical design and implement of advanced game automation service features and infrastructure. * Design of underlying storage schema, interfaces, and important platform capabilities. * Evaluate and adopt technologies that enhance team efficiency and platform capabilities critically. * Review peers' code, share feedback, and promote knowledge sharing and code readability. QUALIFICATIONS * You have 5+ years of coding experience and solid computer science background. * Experience with C#, .Net with some C++ and Python. * You have experience with automated testing frameworks and methodologies for automated software testing. * You have familiarity or understand the challenges behind building scalable distributed systems and have knowledge of common development practices. * Experience with gaming consoles such as Xbox and PlayStation will be considered as a bonus.
Electronic Arts Information Technology (EAIT) group keeps our employees and business operations connected globally. As a digital entertainment company, EA’s enterprise technology needs are diverse and span across game development, workforce collaboration, marketing, publishing, player experience, security, and corporate activities. We bring creative technology services to each one of these areas, keeping everyone creative, collaborative and productive. Our team ensures better play across all of EA and needs your help to do that. We are the IT team supporting AAA game development in a highly collaborative environment at our DICE studio in central Stockholm. Join us in powering the future of play alongside the teams behind Battlefield, Frostbite and many more. We are looking for an IT Desktop Team Lead to join our Site IT team. As the IT Desktop Team Lead, you will oversee and actively work with our desktop support and engineering team, ensuring efficient day-to-day operations. This role is a full-time, onsite position, and you will report to the Senior Site IT Manager. RESPONSIBILITIES * Provide technical support to employees on both hardware and software issues. * Purchasing of hardware and software, managing of licences and hardware inventory. * Look to improve all aspects of the Desktop Support and Engineering functions. * Lead and motivate the team to achieve key performance goals and metrics. * Mentor team members to enhance their skills and professional growth. * Collaborate with global IT teams to ensure consistent IT services to our business users. * Develop relationships with the business, vendors and other functions. * Maintain documentation of systems and processes. * Managing and allocating budgets for IT resources and projects. QUALIFICATIONS * 5 or more years of experience in the IT industry. * Strong knowledge of Windows operating systems. * Familiarity with Microsoft Office 365 Suite. * Knowledge of Active Directory administration. * Strong problem solving and troubleshooting skills. * Ability to prioritise, coordinate, and organise tasks effectively. * The ability to learn and support new applications. * Excellent communication and interpersonal skills. * Experience with project and budget management. * Strong documentation skills, with the ability to create guides and articles.
Are you a Senior Tech Artist? Do you see yourself driving drastic improvement in the quality of 3D editing workflows for EA’s biggest games? If the answer is yes, then come join the Frostbite Scene Team. Reporting to a director of product management, you will oversee proprietary 3D workflows in the Frostbite Engine. You will be a key part of a domain leadership team, driving the future of 3D live editing. You will own “what good looks like” for all 3D editing in Frostbite. You will work with our amazing content creator community to enable new workflows. Join Frostbite and help shape the future of gaming. KEY RESPONSIBILITIES * Work with the Frostbite team and EA’s game teams to create a long-term vision, strategy and roadmap for Frostbite’s content creator focused 3D editing technologies * Champion quality as a product owner & power user of the technology. Demonstrate what is working well while highlighting valuable opportunities for improvement * Demonstrate the value of new & improved features to the content creators and technical leaders in EA’s game teams * Define goals to inspire the engineering team to deliver industry-leading tools * Analyze EA's competitive landscape, including the competition space of our game and technology competitors * Build and maintain relationships with key stakeholders and community partners/leaders DESIRABLE SKILLS * 7+ years of experience in game dev, shipped 1 or more AAA games as a technical artist * Experience with commercial or proprietary game engines * Experience with 3d Editing packages such as Maya, 3DS Max, Blender or Softimage * Understanding of real time rendering techniques used in games and 3d packages * Passion for public speaking, presentations & performing live demos * Awareness of general product management practices and techniques * Occasional international travel may be required