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_This is a 24-month Contract._ The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. The Marketing Craft group is a content production team within EA Studios who produce the highest quality marketing assets, trailers, and commercials. Within this group, the Marketing Craft Tech Team supports the software tools, tech, and infrastructure that artists and designers need to create their art. We are looking for a Tools Software Engineer to join the team. The ideal candidate will possess a strong problem-solving mentality and experience in switching from one development environment to another to implement new features in multiple different tools based on different technologies. You will be mostly working on game cinematics tools, sometimes dealing with lower level C++ memory management, sometimes with higher level gameplay cameras and animation timelines, and other times with higher level scripts or UI frameworks for editor interfaces and automation. You will work alongside a creative team of artists to ensure our marketing visual assets are delivered to the highest quality and efficiency, and compete on a world class level. You will have the responsibility to provide our artists with the tools that will ensure they can be as creative and productive as possible. You will report to the Senior Technology Lead. RESPONSIBILITIES * Analyzing user requirements and existing tools limitations to design and implement efficient software solutions to optimize existing processes and fulfill those requirements. * Delivering reliable tools and technology in different development environments and programming languages for multiple creative purposes. * Investigating and understanding complex systems autonomously to fix code issues, optimize inefficiencies, or implement new features. * Writing robust, scalable, and maintainable code, and keeping it organized through version control systems. * Working on big codebases and game engine code following strict quality and code reviewing policies. * Collaborating with partner teams in developing shared solutions across different EA domains. REQUIREMENTS * Bachelor's degree in computer science or related field, or equivalent training and professional experience * 5+ years of professional software development experience * Experience in developing C++ or C# complex applications * Experience with scripting languages (mostly python) * Experience with source control software like Perforce or Git BONUS SKILLS * Experience with Frostbite, Unreal, Unity, or any other game engine * Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender * Experience developing custom tools / plugins for DCC tools * Knowledge about game programming, cinematography, and/or digital animation * SQL databases * WPF framework
Joining Frostbite means becoming part of a team that’s not just passionate about gaming, but also about creating the technologies that power some of the most spectacular gaming experiences. We offer a collaborative, inclusive environment where innovation excels, and your contributions have an impact on the visual quality of games enjoyed by millions. SUMMARY Frostbite is looking for you to fill a Quality Designer (QD) role in Rendering. The QD position will require you to provide support to four QAs and Rendering engineering teams focusing on supporting activities related to releases and maintenance of QA processes. You will be reporting to the QV (Quality Verification) Development Director. RESPONSIBILITIES * TEAM SUPPORT * Test tools, report bugs, and provide indispensable support to both software engineers and QA teams to ensure the seamless operation of our rendering technologies. * Take primary responsibility for the maintenance and optimization of the screenshot infrastructure. This includes reporting any failures, updating screenshots, and assisting engineers with generating new screenshots, ensuring our visual quality benchmarks are met. * TEST CASE MANAGEMENT * Create and maintain comprehensive test cases, contributing to our QA framework. QUALIFICATIONS * EXPERIENCE: At least 2 years in a QA role, within the gaming industry or a related field. Experience in an embedded, integrated product team (Development + QA) is valued. * TECHNICAL SKILLS: A grasp of QA methodologies, experience with test case management tools, and defect tracking systems. * PASSION FOR GAMING AND TECHNOLOGY: A genuine interest in gaming, rendering technologies, and game engines such as Unreal Engine, Unity, and Godot. * PROBLEM-SOLVING: Can identify and solve complex problems, with a keen eye for detail and a commitment to quality. A PLUS: * Basic programming or scripting knowledge (c# / python / angular) can be helpful when working with engineers and for automating repetitive tasks.
Joining Frostbite means becoming part of a team that’s not just passionate about gaming, but also about creating the technologies that power some of the most spectacular gaming experiences. We offer a collaborative, inclusive environment where innovation excels, and your contributions have an impact on the visual quality of games enjoyed by millions. SUMMARY Frostbite is looking for you to fill a Quality Designer (QD) role in Rendering. The QD position will require you to provide support to four QAs and Rendering engineering teams focusing on supporting activities related to releases and maintenance of QA processes. You will be reporting to the QV (Quality Verification) Development Director. RESPONSIBILITIES * TEAM SUPPORT * Test tools, report bugs, and provide indispensable support to both software engineers and QA teams to ensure the seamless operation of our rendering technologies. * Take primary responsibility for the maintenance and optimization of the screenshot infrastructure. This includes reporting any failures, updating screenshots, and assisting engineers with generating new screenshots, ensuring our visual quality benchmarks are met. * TEST CASE MANAGEMENT * Create and maintain comprehensive test cases, contributing to our QA framework. QUALIFICATIONS * EXPERIENCE: At least 2 years in a QA role, within the gaming industry or a related field. Experience in an embedded, integrated product team (Development + QA) is valued. * TECHNICAL SKILLS: A grasp of QA methodologies, experience with test case management tools, and defect tracking systems. * PASSION FOR GAMING AND TECHNOLOGY: A genuine interest in gaming, rendering technologies, and game engines such as Unreal Engine, Unity, and Godot. * PROBLEM-SOLVING: Can identify and solve complex problems, with a keen eye for detail and a commitment to quality. A PLUS: * Basic programming or scripting knowledge (c# / python / angular) can be helpful when working with engineers and for automating repetitive tasks.
Cloud innovations change the gaming industry landscape every day, adding new capabilities, allowing new scenarios, and redefining the category. Our mission is to provide a reliable, and easy way to develop and operate game servers. Within EA, the Game Server Hosting group builds the important game server infrastructure that underpins EA's current generation of multiplayer games and fuels development of the next wave. We are looking for a Software Engineer to join the team driving our game server platform forward and help ship EA's next amazing multiplayer game. WHAT A SENIOR SOFTWARE ENGINEER DOES ON EA'S GAME SERVER HOSTING TEAM: Reporting to the Director of Engineering, Game Server Hosting, your primary responsibility will be to influence the architecture and design of our containerized software and services infrastructure, then guide the delivery of those designs. Most of your time will be spent working with your teammates, planning and creating high-quality services and systems that power and support EA games and their dedicated game servers. You will contribute to the growth of the entire team through active participation processes such as mentoring and code reviews, promoting best practices both internally to the team and externally with partners. Here are some other activities we expect of you: ● Develop creative solutions that address customer requests, deliver new features and fix defects ● Collaborate with customers and product owners across teams and time zones to create designs that balance priorities and requirements and can be broken down into clear execution plans ● Develop well-tested code that follows peer-reviewed coding standards ● Guide the debugging of complex and hard to reproduce problems and contribute to post-mortems for unsuccessful releases ● Communicate, and enforce our quality processes, coding best practices ● Enhance EA's engineering capabilities through tracking of industry, segment, and technology transformations ● Support and mentor other team members through advice, coaching and educational opportunities and impart, design, and debugging skills to them THE NEXT GREAT EA SOFTWARE ENGINEER NEEDS TO HAVE: ● 10+ years fullstack commercial development experience ● Expertise with one or more web development frameworks - React, Angular, VueJS ● Expertise developing RESTful web services or gRPC services at Internet consumer scale ● 3+ years hands-on domain experience in cloud operational infrastructure and services ● Experience working on high traffic services and scalable systems, multi-threaded design with a complete understanding of an OO language ● Experience working within one or more public cloud providers (AWS, Azure, GCP) ● Firsthand use of scaling technologies such as memcached, queuing ● First hand experience in all phases of a modern service development lifecycle, including requirement definition, architecture, technical development, debugging, testing, troubleshooting, product release, and live operation. BONUS EXPERIENCE POINTS: ● Proficiency with Golang ● Experience with Kubernetes as an orchestration system for large numbers of workloads (1000+ pods in multiple regions) ● Familiarity with game engines and game software development processes ● Engineering Collaboration software - JIRA, GitLab, GitHub, or Confluence
Cloud innovations change the gaming industry landscape every day, adding new capabilities, allowing new scenarios, and redefining the category. Our mission is to provide a reliable, and easy way to develop and operate game servers. Within EA, the Game Server Hosting group builds the important game server infrastructure that underpins EA's current generation of multiplayer games and fuels development of the next wave. We are looking for a Software Engineer to join the team driving our game server platform forward and help ship EA's next amazing multiplayer game. WHAT A SENIOR SOFTWARE ENGINEER DOES ON EA'S GAME SERVER HOSTING TEAM: Reporting to the Director of Engineering, Game Server Hosting, your primary responsibility will be to influence the architecture and design of our containerized software and services infrastructure, then guide the delivery of those designs. Most of your time will be spent working with your teammates, planning and creating high-quality services and systems that power and support EA games and their dedicated game servers. You will contribute to the growth of the entire team through active participation processes such as mentoring and code reviews, promoting best practices both internally to the team and externally with partners. Here are some other activities we expect of you: ● Develop creative solutions that address customer requests, deliver new features and fix defects ● Collaborate with customers and product owners across teams and time zones to create designs that balance priorities and requirements and can be broken down into clear execution plans ● Develop well-tested code that follows peer-reviewed coding standards ● Guide the debugging of complex and hard to reproduce problems and contribute to post-mortems for unsuccessful releases ● Communicate, and enforce our quality processes, coding best practices ● Enhance EA's engineering capabilities through tracking of industry, segment, and technology transformations ● Support and mentor other team members through advice, coaching and educational opportunities and impart, design, and debugging skills to them THE NEXT GREAT EA SOFTWARE ENGINEER NEEDS TO HAVE: ● 10+ years fullstack commercial development experience ● Expertise with one or more web development frameworks - React, Angular, VueJS ● Expertise developing RESTful web services or gRPC services at Internet consumer scale ● 3+ years hands-on domain experience in cloud operational infrastructure and services ● Experience working on high traffic services and scalable systems, multi-threaded design with a complete understanding of an OO language ● Experience working within one or more public cloud providers (AWS, Azure, GCP) ● Firsthand use of scaling technologies such as memcached, queuing ● First hand experience in all phases of a modern service development lifecycle, including requirement definition, architecture, technical development, debugging, testing, troubleshooting, product release, and live operation. BONUS EXPERIENCE POINTS: ● Proficiency with Golang ● Experience with Kubernetes as an orchestration system for large numbers of workloads (1000+ pods in multiple regions) ● Familiarity with game engines and game software development processes ● Engineering Collaboration software - JIRA, GitLab, GitHub, or Confluence
Cloud innovations change the gaming industry landscape every day, adding new capabilities, allowing new scenarios, and redefining the category. Our mission is to provide a reliable, and easy way to develop and operate game servers. Within EA, the Game Server Hosting group builds the important game server infrastructure that underpins EA's current generation of multiplayer games and fuels development of the next wave. We are looking for a Software Engineer to join the team driving our game server platform forward and help ship EA's next amazing multiplayer game. WHAT A SENIOR SOFTWARE ENGINEER DOES ON EA'S GAME SERVER HOSTING TEAM: Reporting to the Director of Engineering, Game Server Hosting, your primary responsibility will be to influence the architecture and design of our containerized software and services infrastructure, then guide the delivery of those designs. Most of your time will be spent working with your teammates, planning and creating high-quality services and systems that power and support EA games and their dedicated game servers. You will contribute to the growth of the entire team through active participation processes such as mentoring and code reviews, promoting best practices both internally to the team and externally with partners. Here are some other activities we expect of you: ● Develop creative solutions that address customer requests, deliver new features and fix defects ● Collaborate with customers and product owners across teams and time zones to create designs that balance priorities and requirements and can be broken down into clear execution plans ● Develop well-tested code that follows peer-reviewed coding standards ● Guide the debugging of complex and hard to reproduce problems and contribute to post-mortems for unsuccessful releases ● Communicate, and enforce our quality processes, coding best practices ● Enhance EA's engineering capabilities through tracking of industry, segment, and technology transformations ● Support and mentor other team members through advice, coaching and educational opportunities and impart, design, and debugging skills to them THE NEXT GREAT EA SOFTWARE ENGINEER NEEDS TO HAVE: ● 10+ years fullstack commercial development experience ● Expertise with one or more web development frameworks - React, Angular, VueJS ● Expertise developing RESTful web services or gRPC services at Internet consumer scale ● 3+ years hands-on domain experience in cloud operational infrastructure and services ● Experience working on high traffic services and scalable systems, multi-threaded design with a complete understanding of an OO language ● Experience working within one or more public cloud providers (AWS, Azure, GCP) ● Firsthand use of scaling technologies such as memcached, queuing ● First hand experience in all phases of a modern service development lifecycle, including requirement definition, architecture, technical development, debugging, testing, troubleshooting, product release, and live operation. BONUS EXPERIENCE POINTS: ● Proficiency with Golang ● Experience with Kubernetes as an orchestration system for large numbers of workloads (1000+ pods in multiple regions) ● Familiarity with game engines and game software development processes ● Engineering Collaboration software - JIRA, GitLab, GitHub, or Confluence
Frostbite is EA's proprietary game engine that comes equipped with tons of technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. The Frostbite Cloth and Hair team is part of the Frostbite Physics domain and is specialized in physics simulation for character visuals. The team develops innovative products (Strand-based Hair, GPU Cloth) used in several EA games, including EA Sports FC, Battlefield and Dragon Age. Products owned by the team comprise content creation/authoring tools, content pipeline, runtime simulation code, and integration in the game engine. RESPONSIBILITIES As a Software Engineer intern, you will: * Work with the team on the design, implementation and validation of the Cloth and Hair simulation products. * Assist other teams from EA game studios with adoption and use of the team’s products. * Report to the Engineering Manager. QUALIFICATIONS * Solid knowledge of C++ and systems programming * Understanding of linear algebra and 3D math We are looking for candidates with some or all of the following skills: * Knowledge of physics simulation, game physics, cloth simulation. * Experience with game development, game engine programming. * Experience with GPU programming. This is an unpaid temporary employment (Jan - Jun 2025) and it needs to be associated with an ongoing M.Sc. programme in Computer Science, Engineering or a related field in Sweden. You will work in a hybrid arrangement from the Stockholm office on Södermalm. We look forward to receiving your application!
Frostbite is EA's proprietary game engine that comes equipped with tons of technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. RESPONSIBILITIES * You will work in the Cloth and Hair Physics team, developing solutions for cloth and character hair simulation. * You will work as a software engineer on the development of the team's products. * You will report to the engineering manager. REQUIREMENTS * Solid knowledge of C++ and systems programming * Understanding of linear algebra and 3D math We are looking for candidates with some or all of the following skills: * Knowledge of physics simulation, game physics, cloth simulation. * Experience with game development, game engine programming, GPU programming. This is an unpaid temporary employment (Jan - Jun 2025) and it needs to be associated with an ongoing M.Sc. programme in Computer Science, Engineering or a related field in Sweden. We look forward to receiving your application!
_We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign._ _We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry._ RESPONSIBILITIES: * You will create different design elements into the game such as Vehicles, handling of them and weapons for them. * Design, prototype, balance game systems and implement in engine using visual scripting. * Aspire to create new game systems that can push the product further. * Create documentation of systems * Keep up-to-date with new trends and styles in the Shooter industry * Work with the player in mind, make designs that center around the players experience * Aspire to create holistic designs where systems and subsystems work together to make a whole that is more than the sum of its parts QUALIFICATIONS: * Relevant education and diploma (Game Design, Computer Science, engineering etc) * You have good understanding of current trends in gaming and in particular game play mechanics in the Shooter genre * Good understanding or interest in historical combat and weapons systems. * 2+ years experience in game design, and game systems design * Proven experience in game scripting (Blueprints, C#, Lua or similar) * Competence in algebra and good knowledge in Excel (can maintain complex spreadsheets) * Experience creating vehicles in games. * Experience creating games or concepts * Experience working collaboratively with team members from different locations and different disciplines. * Excellent documentation skills * Be comfortable with iterative design and adjusting until quality is achieved * A passion for the Battlefield franchise Please noted that this is a 12 moth contract.
SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build and help define the future of interactive entertainment. We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the public. We pursue long-term applied research yet stay relevant to the present by delivering artifacts along the way to game teams and technology groups inside EA. Some of our research includes bringing digital characters to life, using machine learning for game AI and content creation, and developing novel real-time graphics & physics techniques. WE ARE LOOKING FOR A SOFTWARE ENGINEER (GENERALIST) - someone with a wide gamut of experience with game technology, game engines, and tools development - to collaborate with our researchers and bring their unique expertise to help deliver our work in the best light, for creating world-class development technology and experiences for our players. You excel at implementing novel solutions to solve big problems and know how to strike a balance between quality and performance. You love taking the latest and greatest technology and building tools to create solutions for many to do amazing work. You have a full-stack understanding of software development and how elements from the front to the back end must interact to create meaningful, valuable, and easy-to-use software. You understand software engineering practices well and know when to inject some of these principles into today’s development environments. This role is a flexible hybrid onsite role at our EA office in Stockholm, and it offers an opportunity for remote work. You will report to our Generative AI research vector leader. AS A SOFTWARE ENGINEER (GENERALIST) AT SEED, YOU WILL: * Bring ideas from the R&D workbench into production-ready technologies that help solve some of the most complex video game challenges, which can then be distributed widely within the company in partnership with central technology initiatives. * Build demos with the team using the latest research to showcase R&D across AI, content creation, and tools that improve game development. * You will participate in code refactoring, tech hardening, and code review activities across several projects. * Be one of the go-to people for tool building and general software engineering development inside a team of accomplished machine learning and AI researchers. * Promote general software engineering practices within the team by teaching researchers on how to improve code quality, CI/CD, and real-time performance. * Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains. * Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas related to the productization of R&D. As a diverse team with solid goals, we provide autonomy and true influence to each member of SEED. We are looking for an open and curious person; someone who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You have a desire to explore new areas of game development - someone who is passionate, creative, communicative, and invested. QUALIFICATIONS * A degree in computer science or a related field * 5+ years of software development experience * You have a full-stack understanding of software development, from the backend (runtime code) to the front end (UI). * You have experience with source control tools like Git and Perforce * You have experience with real-time programming languages (such as C++ or C#) * You are familiar with game development, game engines, and game development tools * You work well within a team and want to collaborate with other researchers, engineers, artists, and designers. * You are interested in and generally understand AI and machine learning. * You are willing to travel for conferences and visit teams across EA studios. * You care about video games. * Optionally, you are familiar with scripting languages (such as Python) * Optionally, you are familiar with ML development frameworks such as PyTorch or TensorFlow * Optionally, you have experience with relational databases such as MySQL, PostgreSQL, or Oracle * Optionally, you have experience deploying code in AWS, Azure, or Google Cloud environments If you want to be part of—and work with—some of the most incredible people in the field, then SEED is your team! To learn more about SEED and our impactful work, check out https://seed.ea.com/ [https://seed.ea.com/]
We are a global team of creators, storytellers, technologists, experience originators, and so more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build and help define the future of interactive entertainment. We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the public. We pursue long-term applied research yet stay relevant to the present by delivering artifacts along the way to game teams and technology groups inside EA. Some of our research includes bringing digital characters to life, using machine learning for game AI and content creation, and developing novel real-time graphics & physics techniques. WE ARE LOOKING FOR A SENIOR RESEARCH ENGINEER - someone with experience working with machine learning with a focus on AI for gameplay, to contribute their unique expertise across SEED's projects and create technology that enables world-class experiences for our players. With your passion for AI, you have a good sense of the path to true innovation for their application in video games. You know the relevant research areas in the field and know how they need to evolve and be applied to deliver unforgettable experiences. You will work with other researchers to design and implement technology that enables novel experiences for our players. This is an applied R&D role: you excel at both researching and implementing end-to-end solutions and know how to balance between quality and performance to ensure the delivery of results. As part of a collective of diverse individuals, you will also contribute your unique expertise across SEED's projects that live at the intersection of many domains. This role is a flexible hybrid onsite role from our EA office in Stockholm (Sweden) and it offers an opportunity for remote work. You will report to our game AI (_Intelligent Agents_) research vector leader. RESPONSIBILITIES * Bring new ideas, discuss, research, and implement solutions to some of the most complex game AI and gameplay challenges to create differentiation for EA. * Develop novel neural network applications for real-time use cases in games. * Build demos that showcase such novel applications of neural networks. * Deliver technology from the R&D workbench into products at EA, in partnership with game teams and central technology groups. * Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains. * Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas. * Share your work through publications, open sourcing, and speaking at conferences. As a diverse team with solid goals, we provide autonomy and true influence to each member of SEED. We are looking for an open and curious person; someone who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You have a desire to explore new areas of game development - someone who is passionate, creative, communicative, and invested. REQUIREMENTS * A degree in machine learning, artificial intelligence, computer science, or any other relevant field. * 7+ years of experience researching and applying traditional or machine learning-based AI techniques for the purpose of real-time applications, for games or in other relevant fields. * Experience with machine learning. Optionally, you have experience with reinforcement learning and imitation learning. * You have publications, presentations, or related artifacts in AI or a relevant field. * Python programming experience with ML frameworks like PyTorch or TensorFlow * You work well within a team and want to collaborate with other researchers, engineers, artists, and designers. * Willingness to travel for conferences and visit teams across EA studios. * You care about video games. * Optionally, you are familiar with game engines, such as Unity or Unreal. * Optionally, you are familiar with real-time programming languages such as C, C++, or C#. If you want to be part of—and work with—some of the most incredible people in the field, then SEED is your team! To learn more about SEED and our impactful work, check out https://seed.ea.com/ [https://seed.ea.com/]
SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build and help define the future of interactive entertainment. We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the public. We pursue long-term applied research yet stay relevant to the present by delivering artifacts along the way to game teams and technology groups inside EA. Some of our research includes bringing digital characters to life, using machine learning for game AI and content creation, and developing novel real-time graphics & physics techniques. WE ARE LOOKING FOR A RESEARCH ENGINEER - someone with experience working with machine learning with a focus on AI for gameplay, to contribute their unique expertise across SEED's projects and create technology that enables world-class experiences for our players. Your experience with game AI drives your interest for innovation and its application to video games. You are familiar with the relevant research areas in the field and recognize how they must evolve and be applied to create unforgettable experiences. Collaborating with other researchers, you will design and implement technology that facilitates novel experiences for our players. You will focus on applied R&D: you excel in both researching and delivering end-to-end solutions, balancing quality and performance to achieve results. As part of a diverse collective, you will also contribute your unique expertise to SEED's projects, which intersect multiple domains. This flexible hybrid onsite role is available from our EA office in Stockholm (Sweden), reporting to our game AI (_Intelligent Agents_) research vector leader. AS A RESEARCH ENGINEER AT SEED, YOU WILL: * Bring new ideas, discuss, research, and implement solutions to some of the most complex game AI and gameplay challenges to create differentiation for EA. * Develop novel machine learning applications for real-time use cases in games. * Build demos that showcase such novel applications of machine learning. * Deliver technology from the R&D workbench into products at EA, in partnership with game teams and central technology groups. * Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains. * Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas. * Share your work through publications, open-sourcing, and speaking at conferences. As a diverse team with solid goals, we provide autonomy and true influence to each member of SEED. We are looking for an open and curious person; someone who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You have a desire to explore new areas of game development - someone who is passionate, creative, communicative, and invested. QUALIFICATIONS * A degree in computer science, machine learning, artificial intelligence, or any other relevant field. * 3+ years of experience researching and applying traditional or machine learning-based AI techniques for the purpose of real-time applications, for games or in other relevant fields. * 3+ years of experience with machine learning. Optionally, you have experience with reinforcement learning and imitation learning. * Python programming experience with ML frameworks like PyTorch or TensorFlow * You are familiar with real-time programming languages such as C, C++, or C#. * You are familiar with game engines, such as Unity or Unreal. * You work well within a team and want to collaborate with other researchers, engineers, artists, and designers. * You have publications, presentations, or related artifacts in AI or a relevant field. * You are willing to travel for conferences and visit teams across EA studios. * You care about video games. If you want to be part of—and work with—some of the most incredible people in the field, then SEED is your team! TO LEARN MORE ABOUT SEED AND OUR IMPACTFUL WORK, CHECK OUT HTTPS://SEED.EA.COM/ [https://seed.ea.com/]
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. As an Engineering Manager, you will be a leader in the Content Framework team, reporting to the Senior Engineering Manager of the Product Area.The Content Framework team works on building core systems for data management and game asset processing that make our tools responsive and stable for thousands of users editing millions of assets. The team belongs to the Production Systems domain that creates tools, frameworks and services that EA’s content creators rely on to create and enhance EA’s games. You will be part of a team that is passionate about working collaboratively across teams and building high quality tools. RESPONSIBILITIES * Hire, coach, motivate, and foster the growth of engineering talent * Help us build solid plans, monitor workload, and track the progress of commitments including features and performance measures * Lead Agile ceremonies (e.g., sprint planning, retrospectives, backlog refinement) and enhance Agile development practices within the team * You coach the team to increase collaboration, code quality and team health by implementing software development best practices * Collaborate with Engineers, Technical Directors, Product Owners, Program Managers, Quality Designers, and other Engineering Managers across multiple worldwide locations THIS IS A HYBRID ROLE AND YOU WILL BE REQUIRED TO WORK IN OUR STOCKHOLM OFFICE 2 DAYS PER WEEK REQUIRED SKILLS AND EXPERIENCE * 2+ years experience in a leadership role and managing software engineers as direct reports * 3+ years of experience with C++ development and/or game development * Experienced in agile development practices DESIRABLE SKILLS AND EXPERIENCE * Bachelor's degree in a technical discipline (computer science, computer engineering or mathematics) * Knowledge or experience in game engine development
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honoured to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. As an Engineering Manager, you will be a leader in the Content Framework team, reporting to the Senior Engineering Manager of the Product Area. The Content Framework team works on building core systems for data management and game asset processing that make our tools responsive and stable for thousands of users editing millions of assets. The team belongs to the Production Systems domain that creates tools, frameworks, and services that EA’s content creators rely on to create and enhance EA’s games. You will be part of a team that is passionate about working collaboratively across teams and building high quality tools. RESPONSIBILITIES * Hire, coach, motivate, and foster the growth of engineering talent * Help us build solid plans, monitor workload, and track the progress of commitments including features and performance measures * Lead Agile ceremonies (e.g., sprint planning, retrospectives, backlog refinement) and enhance Agile development practices within the team * You coach the team to increase collaboration, code quality and team health by implementing software development best practices * Collaborate with Engineers, Technical Directors, Product Owners, Program Managers, Quality Designers, and other Engineering Managers across multiple worldwide locations THIS IS A HYBRID ROLE AND YOU WILL BE REQUIRED TO WORK IN OUR STOCKHOLM OFFICE 2 DAYS PER WEEK REQUIRED SKILLS AND EXPERIENCE * 2+ years experience in a leadership role and managing software engineers as direct reports * 3+ years of experience with C++ development and/or game development * Experienced in agile development practices DESIRABLE SKILLS AND EXPERIENCE * Bachelor's degree in a technical discipline (computer science, computer engineering or mathematics) * Knowledge or experience in game engine development
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and cutting-edge tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite. You will be a part of our team building main systems for data management and game asset processing that make our tools responsive and stable for thousands of users editing millions of assets. Some examples of what we work with are: * The system that provides on-disk data to our editor * The pipeline for creating game-ready data from raw or source data * A caching system for built data to increase efficiency * A service for On-demand loading of large game data This team belongs to the Production Systems domain that creates tools, frameworks and services that EA's content creators rely on to create and enhance EA's games. You'll find opportunities to improve content creator workflows, allowing faster iteration times and creativity for our engineers content creators. You will report to our Engineering Manager. RESPONSIBILITIES * Communicate with game and other Frostbite teams around the world to understand their specific needs * Work collaboratively on design, test, and maintenance of services delivered by the team * Gain domain expertise and share knowledge within the team. * Produce documentation covering the usage and technological decisions of your work. REQUIRED SKILLS AND EXPERIENCE * 2+ years of experience with C++ programming, data-guided design, and software architecture * Experience with agile development practices * Good collaboration skills DESIRABLE SKILLS AND EXPERIENCE * Experienced in building high-performing concurrent software * Experience implementing databases or file systems * Some experience with web services running locally and in Azure * Some experience with content pipelines