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We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm or Gothenburg, to help us build the best Battlefield experiences and make our studio the best in the industry. A Sound Designer at DICE focuses on the creation and integration of game audio, working in close collaboration with the project audio director and other members of the audio team. The role can be very broad, touching multiple audio aspects on a single title or across all projects or can focus on a single complex feature on one project. RESPONSIBILITIES ● Understand the Audio Direction and how each piece fits into and supports a coherent soundscape. ● Create sound assets and implementations that live up to our creative and technical goals and improve on these. ● Explore new ways to record and edit audio assets. ● Test systems and assets in the game, focused on functionality, performance, optimization, uniformity and readability. ● Create, and share information about processes and best practices. ● Investigate bugs or implementation issues ● Collaborate and discuss work with colleagues. ● Participate in playtests and feedback on the experience. ● Seek out and act on feedback concerning their own work. ● Be structured; estimate work, update plans, submit good data into the branch. ● Reports to the Audio Director as their day-2-day manager. QUALIFICATIONS ● Someone with 1+ years of experience working with game audio creation, implementation or related media. ● Proficient in at least one of the current generation of industry-standard audio tools and workflows, namely; WWISE, FMOD, Unity, Unreal, or Frostbite. ● An understanding of logic-based systems, for example Unreal Blueprints, Pure Data, Max MSP, Frostbite, Reaktor, or modular synthesis ● Experience with modern audio creation equipment, software and recording techniques, proficient in at least one DAW. ● Proven artistic qualities and ability to interpret references and follow direction. ● A solid appreciation and understanding of how sound works in real-life. A sense for realism and believability, whilst being able to favor readability to support gameplay. ● Someone who contributes to a collaborative, transparent and learning culture within the team and who takes an active interest in improving themselves, the craft and the discipline AS PART OF YOUR APPLICATION, PLEASE PROVIDE: ● An up-to-date resume and cover letter ● A show-reel demonstrating your skills ● As part of the application process, we might ask you to perform a work assignment.
SOUND DESIGN INTERN CONTRACT: Intern (Temporary - 6 months) LOCATION: Stockholm, Sweden WORK MODEL: Hybrid Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres. We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. Within Europe, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be". THE CHALLENGE AHEAD We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry. We're looking for a Sound Design Intern like yourself to join us in our mission to create amazing games and experiences, and to improve ourselves and our craft. RESPONSIBILITIES: * Working under an Audio lead, you will contribute to a well defined area of a project’s sound design, both creatively and technically. Additional workload or exposure to new areas is down to your choice and abilities. * You will create content inline with existing designs and implement this into the game using our Frostbite engine. * Through playtesting and feedback sessions you will refine the content and it´s supporting logic, to improve quality, ensure it is fit for purpose, encode as much relevant information as possible into the sound/soundscape and that the feature is optimised and free from bugs and errors. * As part of the Audio team you will provide and respond to audio feedback and be an active mixer for your and your subteam’s assets and provide feedback on the titles overall mix. QUALIFICATIONS: * You must be currently enrolled at a university or education provider that has a planned internship period planned. For example, LiA. * Eligible to work in Stockholm, Sweden, without the need for visa/relocation support * Available to start in September 2024 DESIRED SKILLS: * Experience of sound designing and then implementing quality assets into a game engine, from both a creative and technical standpoint. Linear (only) experience is also acceptable. * Desire to develop your game audio production, implementation and engineering skills. * Proficient with the operation of modern studio hardware, editing techniques and software such as Pro Tools, Reaper, Sound Forge, Waves, FabFilter, IzoTope RX. * Outstanding "critical listening" skills. * Examples of your artistic, narrative and creative sense strengthen your application. * Knowledge of audio middleware, e.g. WWISE, Unreal and META sounds is beneficial * Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial. Take your career to the next level - apply now! Submit an up-to-date CV along with a cover letter in ENGLISH which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.
EXPERIENCED SOFTWARE ENGINEER TO JOIN THE IMAGE QUALITY TEAM WITHIN FROSTBITE. Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. You will be part of our experienced rendering team, driving the technology forward to power future titles and push the boundaries of visual quality in games. You will report to the Senior Engineering Manager for the team. Responsibilities * Develop high-quality rendering systems for multiple AAA games * Work with game team engineers and artists to create art and content workflows * Undertake performance profiling and optimization on multiple platforms Qualifications * Bachelor's Degree in Computer Science, Math or related field * C++ experience with at least 5 years of professional programming experience in real-time rendering * Real-time computer graphics knowledge * Experience in several of the following areas: lighting, materials, shadows, global illumination, raytracing, post process techniques. * Profiling and optimization skills Plus: * Knowledge of one or more CPU and GPU architectures * Console development experience * C# and Tools development experience * Experience as a team or technical lead
EXPERIENCED SOFTWARE ENGINEER TO JOIN THE IMAGE QUALITY TEAM WITHIN FROSTBITE. Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. You will be part of our experienced rendering team, driving the technology forward to power future titles and push the boundaries of visual quality in games. You will report to the Senior Engineering Manager for the team. Responsibilities * Develop high-quality rendering systems for multiple AAA games * Work with game team engineers and artists to create art and content workflows * Undertake performance profiling and optimization on multiple platforms Qualifications * Bachelor's Degree in Computer Science, Math or related field * C++ experience with at least 5 years of professional programming experience in real-time rendering * Real-time computer graphics knowledge * Experience in several of the following areas: lighting, materials, shadows, global illumination, raytracing, post process techniques. * Profiling and optimization skills Plus: * Knowledge of one or more CPU and GPU architectures * Console development experience * C# and Tools development experience * Experience as a team or technical lead
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. You will be part of our experienced rendering team, driving the technology forward to power future titles and push the boundaries of visual quality in games. You will report to the Senior Engineering Manager in your location. RESPONSIBILITIES * Develop high-quality rendering systems for multiple AAA games * Work with game team engineers and artists to create effective art and content workflows * Undertake performance profiling and optimization on multiple platforms QUALIFICATIONS * Minimum BSc degree in Computer Science, or equivalent experience * Real-time computer graphics knowledge * C++, design, and software architecture skills * Profiling and optimization skills * Knowledge of one or more CPU and GPU architectures * Console development experience * C# and Tools development experience
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. You will be part of our talented rendering team, driving the technology forward that will power future titles and push the boundaries of visual quality in games. You will work with outstanding engineers and artists across EA. You will report to the Senior Engineering Manager in your location. RESPONSIBILITIES * You will develop high-quality rendering systems for multiple AAA games * You will work with game team engineers and artists to create effective art and content workflows QUALIFICATIONS * Real-time computer graphics knowledge * C++, data-driven design, and software architecture skills * C# and Tools development skills BONUS QUALIFICATIONS * UX skills * Art and content workflow experience, as an engineer or content creator * Profiling and optimization skills * Knowledge of one or more CPU and GPU architectures * Console development experience
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. We are looking for a RENDERING VFX ENGINEER to join the FROSTBITE team! Reporting to the Senior Manager of Rendering Engineering, you will be part of the VFX cell within the Frostbite rendering team, driving the technology forward to power future titles and push the boundaries of visual quality in games. In the VFX team you will work on the Frostbite effect system and our GPU particle system. You will also be able to work on our participating media system and the sky and cloud systems. Through close collaboration with the programmers and artists across EA game teams you will develop state of the art rendering techniques and complex VFX features. You will have an impact on each game by connecting gameplay and rendering to make our game worlds come alive. RESPONSIBILITIES * Develop the VFX systems for multiple AAA games * Work with game team engineers and artists to improve new VFX features and develop our tools and workflows. * Improve the runtime and pipeline that moves our VFX systems. * Undertake performance profiling and optimization on multiple platforms QUALIFICATIONS * BSc degree in Computer Science, or equivalent experience * Real-time computer graphics knowledge * Real-time simulation knowledge * C++, design, and software architecture skills * Profiling and optimization skills * Math skills * Experience with VFX. * Experience with Participating Media, Sky or Cloud rendering * Physics and Fluid simulation * Knowledge of one or more CPU and GPU architectures * Console development experience * C# and Tools development experience * VFX knowledge in one or more 3D art packages: Houdini, Maya, Flow
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We are looking for a Network Software Engineer with experience writing highly performant, maintainable code in C++. We find added value in candidates with expertise in actively optimizing game engine performance and developing networked gameplay features. We believe that you are a team player who is eager to work as part of a passionate, tight-knit team. You have the ability to identify the small changes that make a big difference. You are open-minded, embrace change, and you lead by example. As a Network Software Engineer you will be a key part of providing a truly enjoyable gaming experience to our players by ensuring that the networking in our games is efficient and responsive. You will be working in a small team with a focus on game server performance and network systems, ensuring that DICE games meet or exceed the expectation of our players. As part of DICE and with a close collaboration with Frostbite and the rest of EA, you will be working alongside leading industry talent in one of the largest game development communities in the world. Your ideas and implementations will change how DICE creates games and will often impact the rest of EA through direct contributions to the Frostbite engine. RESPONSIBILITIES * Support game teams with solving netcode related issues. * Analyzing and optimizing the bandwidth and latency of networked game features. * Investigating areas where the netcode can be improved. * Increase responsiveness of networked gameplay features. * Extend the tool-chain for analyzing and debugging gameplay network issues. * Advise and guide designers when building and improving networked game features. REQUIREMENTS * A minimum of 5 years relevant work experience. * Self-driven with a strong sense of quality. * Experience with multithreaded software development in C/C++. * Solid understanding of client/server architectures in games. * Knowledge of networking fundamentals such as replication, authority, prediction and correction. * Experience building performant and scalable networking features or systems in a game context. * Understanding how to build game features that are resilient to real world packet loss and latency. * Having a keen eye for responsiveness and correctness in networked multiplayer games. BENEFICIAL * Experience with Linux/Unix development. * Strong passion for gaming. * Shipped at least one AAA title as a software engineer. * Experience with optimizing both low and high level code systems. * Prior experience with low-level network libraries.
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We are looking for a Network Software Engineer with experience writing performant, maintainable code in C++. We find added value in candidates with expertise in optimizing game engine performance and developing networked gameplay features. We believe that you are a team player who is eager to work as part of a passionate, tight-knit team. You have the ability to identify the small changes that make a big difference. You embrace change, and you lead by example. As a Network Software Engineer you will be an important part of providing an enjoyable gaming experience to our players by ensuring that the networking in our games is efficient and responsive. You will be working in a small team with a focus on game server performance and network systems, ensuring that DICE games exceed the expectation of our players. You will report into a Tech Lead. As part of DICE and with a close collaboration with Frostbite and the rest of EA, you will be working alongside leading industry talent in one of the largest game development communities in the world. Your ideas and implementations will change how DICE creates games and will often influence the rest of EA through direct contributions to the Frostbite engine. RESPONSIBILITIES * Support game teams with solving netcode related issues. * Analyzing and optimizing the bandwidth and latency of networked game features. * Investigating areas where the netcode can be improved. * Increase responsiveness of networked gameplay features. * Extend the tool-chain for analyzing and debugging gameplay network issues. * Advise and guide designers when building and improving networked game features. REQUIREMENTS * A minimum of 5 years relevant work experience. * Experience with multithreaded software development in C/C++. * Experience with client/server architectures in games. * Knowledge of networking fundamentals such as replication, authority, prediction and correction. * Experience building performant and scalable networking features or systems in a game context. * Understanding how to build game features that are resilient to real world packet loss and latency. * Having a keen eye for responsiveness and correctness in networked multiplayer games. BENEFICIAL * Experience with Linux/Unix development. * Shipped at least one AAA title as a software engineer. * Experience with optimizing both low and high level code systems. * Prior experience with low-level network libraries.
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We are looking for a Network Software Engineer with experience writing performant, maintainable code in C++. We find added value in candidates with expertise in optimizing game engine performance and developing networked gameplay features. We believe that you are a team player who is eager to work as part of a passionate, tight-knit team. You can identify the small changes that make a big difference. You embrace change, and you lead by example. As a Network Software Engineer you will be an important part of providing an enjoyable gaming experience to our players by ensuring that the networking in our games is efficient and responsive. You will work in a small team with a focus on game server performance and network systems, ensuring that DICE games exceed the expectation of our players. You will report into a Tech Lead. As part of DICE and with a close collaboration with Frostbite and the rest of EA, you will work with leading industry talent in one of the largest game development communities in the world. Your ideas and implementations will change how DICE creates games and will often influence the rest of EA through direct contributions to the Frostbite engine. RESPONSIBILITIES * Support game teams with solving netcode related issues. * Coordinate the bandwidth and latency of networked game features. * Investigate areas where the netcode can be improved. * Increase responsiveness of networked gameplay features. * Extend the tool-chain for analyzing and debugging gameplay network issues. * Advise designers when building and improving networked game features. REQUIREMENTS * 5 years relevant work experience. * Experience with multithreaded software development in C/C++. * Experience with client/server architectures in games. * Knowledge of networking fundamentals such as replication, authority, prediction and correction. * Experience building performant and scalable networking features or systems in a game context. * Have an eye for responsiveness and correctness in networked multiplayer games. BENEFICIAL * Experience with Linux/Unix development. * Shipped at least one AAA title as a software engineer. * Experience optimizing both low and high-level code systems. * Prior experience with low-level network libraries.
At our core, Electronic Arts is a game maker that connects hundreds of millions of players from around the globe to some of the world's greatest games. The EAX team is driving the strategy and implementation of important projects for EA's community of players to connect them to one another and to the games they love to play. Our work impacts all EA games such as FIFA, Battlefield, Madden, and Apex Legends to name a few. The team you will work in is responsible for in-game experiences, used by multiple game teams in their games. One example is our cross-platform social overlay, recently released in FIFA 23. The team is distributed and working from home, but you have the option to work from the Stockholm, Guildford or Madrid office if you prefer. You will report to an engineering lead in the team. RESPONSIBILITIES: * You will help develop products used in multiple EA games * You will work with an embedded JavaScript engine inside multiple game engines such as Frostbite * You will partner with game teams and ensure the code works in multiple configurations and on several platforms * You will be part of the broader engineering group, and an important contributor to the EAX team based in Sweden. * You will design systems and APIs and contribute to technical design and reviews QUALIFICATIONS: * 3+ years of JavaScript programming experience * Experience using TypeScript * Experience using React or React Native * Experience using Flexbox for layout
Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and cutting-edge tools that let our game makers create stunning games. We’re honored to have thousands of game developers worldwide using Frostbite as they create some of the industry’s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite. Reporting to the Engineering Manager, you will be a part of an accomplished diverse team developing the tools and game engine behind the amazing worlds you see in Frostbite games. This includes the workflows and systems for building levels and objects in Frostbite. In the team we collaborate to make sure game teams around the world have great workflows and a flexible engine for building their games. RESPONSIBILITIES * Write high-quality code, review and provide feedback on technical designs and code written by other Software Engineers * Design and implement systems and APIs used by thousands of game developers across EA * Collaborate with other Frostbite teams and game teams to ensure world class workflows and in-game performance * Improve workflows, data builds and game systems for handling huge amount of game objects * Improve on usability, tool performance and stability to power our users to create stunning games * Promote and implement new features and innovations for our users REQUIRED QUALIFICATIONS * You have at least 3 years C++ experience and software architecture skills * You are curious and succeeds in a learning culture * You have experience with object-oriented design patterns * You have experience with game engines such as Frostbite, Unreal or Unity * You have experience of or are willing to work with C#
Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We’re honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry’s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite. We are looking for a C++ Software Engineer to join the Frostbite Network team! As a Software Engineer on the Frostbite Network Team, you'll develop state-of-the-art multiplayer networking technologies. Reporting to the Engineering Manager, you'll develop new features and enhancing existing technologies to ensure engaging and reliable multiplayer experiences. We value collaboration, continuous learning, and teamwork. Join us to support game development teams worldwide in creating exceptional multiplayer experiences. RESPONSIBILITIES * DEVELOP AND MAINTAIN CODE: Write high-quality, performant code. Review technical designs and code from fellow engineers. * SYSTEM AND API DEVELOPMENT: Design and implement systems and APIs for use by game developers across EA. * ENHANCE USABILITY AND PERFORMANCE: Improve usability, performance, and stability to empower users in creating incredible games. QUALIFICATIONS * EXPERIENCE: You have a minimum of 3 years with C++, data-oriented design, and software architecture. * SKILLS: You have proficiency in profiling and optimization, and experience with test automation and writing software for resource-limited environments. You have experience with game engines such as Frostbite, Unreal or Unity. * CULTURE: You enjoy having fun while at work, promoting a positive and enjoyable work environment.
CONTRACT: Temporary - 12 months (we have multiple positions available) WORK MODEL: Flexible dependent on location - on-site/hybrid JOB DESCRIPTION As a Cinematic Artist you will work alongside a team of creative artists and editors to help create our world class trailers that we use to market our games. You will have responsibility for shot layout, animation, lighting and rendering to achieve the final creative vision as set forward by your Director. Your background can be from film/TV VFX work or AAA Games Cinematics production. Experience with Real-Time graphics is strongly preferred. We support all of EA's games and studios, so the work is very varied. The role is based in Stockholm, but we support a flexible work model. You will report to the Senior Producer. Proven experience with Real-Time graphics would be beneficial. TYPICAL TASKS: * Set up and complete cinematic scenes and sequences utilising in-engine 3D assets: levels, characters, vehicles, props and VFX. * Polish cameras, animations and lighting. * Render final sequences in high quality. KEY CRITERIA: * An artist with a proven track-record of delivering multiple successful projects. * Experience creating world class animation or cinematic shots, on time and on brief. * Solution focused with the ability to dive technically deep while still maintaining focus on deadlines AS THE NEXT CINEMATIC ARTIST YOU ALSO NEED: * Experience of a similar role within a commercial environment. * Strong 3D skill sets in layout and animation. * Experience with lighting either in-engine or 3D-package. (i.e. UE5, Unity, Frostbite, Maya, Blender, 3DS, etc.) * Strong written & verbal Communication Skills * Great attention to detail. * Ability to act on feedback and proactively address quality issues. * Excellent interpersonal skills. As part of the application process, we may ask you to take on a practical work test. The position is a limited time contract, and applications will be selected continuously. Apply online with a combined CV and Cover Letter in English.
_This is a 24-month Contract._ The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. The Marketing Craft group is a content production team within EA Studios who produce the highest quality marketing assets, trailers, and commercials. Within this group, the Marketing Craft Tech Team supports the software tools, tech, and infrastructure that artists and designers need to create their art. We are looking for a Tools Software Engineer to join the team. The ideal candidate will possess a strong problem-solving mentality and experience in switching from one development environment to another to implement new features in multiple different tools based on different technologies. You will be mostly working on game cinematics tools, sometimes dealing with lower level C++ memory management, sometimes with higher level gameplay cameras and animation timelines, and other times with higher level scripts or UI frameworks for editor interfaces and automation. You will work alongside a creative team of artists to ensure our marketing visual assets are delivered to the highest quality and efficiency, and compete on a world class level. You will have the responsibility to provide our artists with the tools that will ensure they can be as creative and productive as possible. You will report to the Senior Technology Lead. RESPONSIBILITIES * Analyzing user requirements and existing tools limitations to design and implement efficient software solutions to optimize existing processes and fulfill those requirements. * Delivering reliable tools and technology in different development environments and programming languages for multiple creative purposes. * Investigating and understanding complex systems autonomously to fix code issues, optimize inefficiencies, or implement new features. * Writing robust, scalable, and maintainable code, and keeping it organized through version control systems. * Working on big codebases and game engine code following strict quality and code reviewing policies. * Collaborating with partner teams in developing shared solutions across different EA domains. REQUIREMENTS * Bachelor's degree in computer science or related field, or equivalent training and professional experience * 5+ years of professional software development experience * Experience in developing C++ or C# complex applications * Experience with scripting languages (mostly python) * Experience with source control software like Perforce or Git BONUS SKILLS * Experience with Frostbite, Unreal, Unity, or any other game engine * Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender * Experience developing custom tools / plugins for DCC tools * Knowledge about game programming, cinematography, and/or digital animation * SQL databases * WPF framework