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The Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We aim to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that's why we're dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us! Are you passionate about creating a safe and fair gaming environment for all players? Do you have the skills and experience to analyze player behaviors and detect bad actors in online games? If so, we have an exciting opportunity for you! As a Security Analyst within the Battlefield Game Ops Positive Play team, you will be responsible for monitoring, investigating, and reporting on player behaviors and activities that violate the game's Terms of Service and Code of Conduct. You will use various tools and methods to identify and track cheaters, hackers, exploiters, griefers, and other disruptive players, and collaborate with the Positive Play lead and other EA to take appropriate actions against them. You will also provide feedback and suggestions to improve the game's security and anti-cheat systems, as well as educate the community on positive play initiatives and best practices. Responsibilities * Monitor and analyze player behaviors and activities using data, metrics, and reports from various sources. * Investigate and verify reports of cheating, hacking, exploiting, griefing, and other violations of the game's Terms of Service and Code of Conduct. * Develop processes and systems to take action on verified bad actors. * Document and escalate cases of confirmed bad actors to the appropriate teams for further action. * Communicate and coordinate with other teams within EA, such as Game Development, Legal, Customer Support, and Community Management, to ensure a consistent and effective approach to positive play enforcement. * Provide feedback and suggestions to improve the game's security and anti-cheat systems, as well as the policies and procedures for positive play enforcement. * Educate and inform the community on positive play initiatives and best practices, as well as the consequences of violating the game's rules. Skills * 4+ years of experience in security analysis, fraud detection, or online gaming enforcement. * Familiarity with online gaming platforms, services, and technologies, such as EA Play, Steam, Xbox Live, PSN, etc. * Knowledge of common cheating, hacking, exploiting, and griefing methods and tools used in online games, as well as the countermeasures and solutions to prevent and detect them. * Proficiency in data analysis, querying, and reporting using tools such as PowerBI, Excel, Tableau, etc. * Excellent communication, collaboration, and problem-solving skills. * Passion for gaming and positive play.
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror’s Edge. Our people are the backbone and driving force to our creative products. That’s why we’re dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause. We are now looking for a Technical UI Designer to come join us in bringing the user interface of the next Battlefield to life. You will be working in our proprietary Frostbite engine using visual scripting to develop the Menus and further UI flows and elements. Often you will be the puzzle piece tying features together while making sure our performance targets are met. RESPONSIBILITIES: * Work with the team to structure and implement features into the game that align with gameplay goals, accessibility and technical standards * Iterate on implementation based on feedback, design requirements, art- and creative direction * Work with engineers, scripters, UX designers, and UI artists to implement features * Work with producers and directors to estimate and prioritize work * Collaborative and inclusive attitude with the ability to listen, learn, and adapt QUALIFICATIONS: * 3+ years of professional game development experience, working in game engines * Implemented screens, widgets, logic and data flows, worked with other disciplines to implement UI for gameplay * Strong technical and logical problem solving skills * Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish on your own * Attention to detail and the ability to polish features to a AAA quality, and maintain them throughout the production cycle, championing best practices * A strong understanding of (UI/UX) design principles, typography, layout, motion, and visual fidelity * It’s a bonus if you have experience with other UI systems: UMG, Unity UI, Flash, ImGui, WPF, Qt * Passion for accessibility, and developing inclusive player experiences
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry. We are now looking for Mid-level to Senior Technical UI Designers to come join us in bringing the user interface of the next Battlefield to life. You will work in our proprietary Frostbite engine using visual scripting to develop the HUD and further UI flows and elements. Often you will be the puzzle piece tying features together while making sure our performance targets are met. You will report to the Lead UI Scripter. RESPONSIBILITIES: * Work with the team to structure and implement features into the game that align with gameplay goals, accessibility and technical standards * Refine implementation based on feedback, design requirements, art- and creative direction * Work with engineers, technical UI designers, UX designers, and UI artists to implement features * Work with producers and directors to estimate and prioritize work * Collaborative and inclusive attitude with the ability to listen, learn, and adapt QUALIFICATIONS: * You have minimum 4+ years experience working in professional game development and working in game engines * Implemented screens, widgets, logic and data flows, worked with other disciplines to implement UI * You have experience in UI implementation with other game engines or frameworks like Unreal, Unity, WPF, Qt, or Blockly * You have experience in solving technically challenging problems * You have experience with rapid prototyping to test the feasibility of concepts, taking an idea from start to finish on your own * An understanding of (UI/UX) design principles, typography, layout, motion, and visual fidelity
LEVEL DESIGN INTERNSHIP CONTRACT: Temporary Full-Time - 6 months WORK MODEL: Hybrid Electronic Arts Inc. is a global leader in interactive entertainment. We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. Within Europe, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be". THE CHALLENGE AHEAD We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry. RESPONSIBILITIES: As an intern we don't expect you to be productive straight away. Learning the tools and workflows will take time. The most important thing is for you to learn, ask questions and be curious. Once you are ready to take on production tasks, your lead, manager and mentors will guide and assist you along the way. * You will become a part of the Level Design team, learning the workflows used at DICE and how to use said workflows in a production environment. * You will take part in designing levels or parts of levels and participate in creative iterations based on playtests and feedback from the wider team. * You will be part of a cross-disciplinary team and learn about how other disciplines work as you work together on delivering an excellent experience. QUALIFICATIONS: * You are studying at a university/vocational school that has a planned internship period (not a graduate). * You are available to commence a full-time, 6-month placement in January 2025. * You are located and eligible to work in Stockholm without the need for visa/relocation support DESIRED SKILLS: * Proficiency in 3D Level Editors, such as Unreal Engine. * Passion for the Battlefield franchise or first-person shooter games. * Solid documentation skills. * Verbal and written communication skills in English. Take your career to the next level - apply now! Submit an up-to-date CV and cover letter IN ENGLISH which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.
GAME DESIGN INTERNSHIP CONTRACT: Temporary Full-Time - 6 months WORK MODEL: Hybrid Electronic Arts Inc. is a global leader in interactive entertainment. We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. Within Europe, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be". THE CHALLENGE AHEAD We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry. RESPONSIBILITIES: As an intern we don't expect you to be productive straight away. Learning the tools and workflows will take time. The most important thing is for you to learn, ask questions and be curious. Once you are ready to take on production tasks, your lead, manager and mentors will guide and assist you along the way. * You will become a part of the Game Design team, learning the workflows used at DICE and how to use said workflows in a production environment. * Learn how to implement weapons, vehicles or soldier related features using the Frostbite Engine and other EA tools. * You will be part of a cross-disciplinary team and learn about how other disciplines work as you work together on delivering an excellent experience. QUALIFICATIONS: * You are studying at a university/vocational school that has a planned internship period (not a graduate). * You are available to commence a full-time, 6-month placement in January 2025. * You are located and eligible to work in Stockholm without the need for visa/relocation support DESIRED SKILLS: * Proficiency or experience working with game engines * Passion for the Battlefield franchise or first-person shooter games. * Solid documentation skills. * Verbal and written communication skills in English. Take your career to the next level - apply now! Submit an up-to-date CV (with portfolio linked) and cover letter IN ENGLISH which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.
_We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise._ _We believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry._ We're looking for an Environment Concept Artist, with a passion for world building and an eye for cinematic storytelling to join our team of content creators and help push Battlefield to the next level. As a Concept Artist at DICE, you will report to the Lead Concept Artist and help the Environment Art Director realize their vision by illustrating and communicating an inspiring visual direction for our artists. You will join a team of creative professionals who love to learn new techniques and push their craft and imagination to new heights. RESPONSIBILITIES * Help establish and convey the Art Director's vision through a wide array of concept art - from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling. * Create inspring, narratively rich and cinematic environments. * Collaborate with other crafts and disciplines to reach our project goal. * Create style guides for outsourcing briefs and support our vendors with base material for them to work from. * Seek feedback on your work and give feedback to other artists in your team. * Contribute to a collaborative, service minded and learning culture. QUALIFICATIONS * 3+ years of experience as a Concept Artist in the video games or film industry. * An artistic eye and broad knowledge of visual media and multiple techniques. * A comprehensive knowledge of composition, perspective, color theory, real-world materials, and lighting. * Experience working with and supporting bridging teams and crafts to reach a common goal. * EXPERIENCE WITH USING 3D SOFTWARE PACKAGES AS A FOUNDATION FOR PAINTINGS AND PRE-VIZ.
_We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. _ _We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry._ We are looking for a Senior Lighting Artist with a passion for world-building to join our Single Player team. As a Lighting Artist at DICE you play an important part in creating the look and feel of our games. You will join a team of passionate, creative professionals who love to push their craft to new heights. You will report to the Lead Artist on the team to establish the right moods and image quality. RESPONSIBILITIES * Create lighting for our environments, both interiors and exteriors. * Set up image effects processes such as bloom, ambient occlusion, vignetting and color grading. * Set up the technical requirements for the lighting in your environments and manage related performance. * Work with Leads and Art Directors to establish visual targets. * Seek feedback on your own work and provide feedback to other lighters. QUALIFICATIONS: * 5+ years of experience as a Lighting Artist in the video games industry working on level lighting. * You have an artistic eye and ability to interpret reference and concept art. * You have a good understanding for lighting fundamentals, color theory, materials, cinematography and photography. * You know how to guide the player’s eye and evoke different emotions through the use of lighting and color. * You understand the technical aspects of a real-time rendering engine, and experience working within performance constraints.
_We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. _ _We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry._ We are looking for a Senior Lighting Artist with a passion for world-building to join our Single Player team. As a Lighting Artist at DICE you play an important part in creating the look and feel of our games. You will join a team of passionate, creative professionals who love to push their craft to new heights. You will report to the Lead Artist on the team to establish the right moods and image quality. RESPONSIBILITIES * Create lighting for our environments, both interiors and exteriors. * Set up image effects processes such as bloom, ambient occlusion, vignetting and color grading. * Set up the technical requirements for the lighting in your environments and manage related performance. * Work with Leads and Art Directors to establish visual targets. * Seek feedback on your own work and provide feedback to other lighters. QUALIFICATIONS: * 5+ years of experience as a Lighting Artist in the video games industry working on level lighting. * You have an artistic eye and ability to interpret reference and concept art. * You have a good understanding for lighting fundamentals, color theory, materials, cinematography and photography. * You know how to guide the player’s eye and evoke different emotions through the use of lighting and color. * You understand the technical aspects of a real-time rendering engine, and experience working within performance constraints.
ENVIRONMENT ARTIST DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge. We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause. We're looking for an Environment Artist to join our team of content creators, shaping in-games worlds for the future. As an Environment Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. We are looking for an accomplished professional with a positive drive. RESPONSIBILITIES: * You will create worlds, maps and large-scale environments. * Seek feedback on your work and give feedback to other artists in your team. * Collaborate with our external partners, write briefs and provide feedback. * Promote and enforce structure, such as naming conventions and documentation. * Help develop future tools. Engage with the level designers, lighters and other disciplines. share knowledge and best practices. * Check and optimize the performance aspects of your work. * Ensure that the environments you build are up to standards in terms of quality and performance. QUALIFICATIONS: * You have great artistic abilities and an excellent eye for interpreting reference and concept art. * You understand how environments work in real-life and have an expert grasp of technical aspects. * You are proficient in current generation industry-standard tools and workflows, such as Maya and Substance. * You have experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal. * You put passion into everything you do, with excellent skills in communication and team collaboration. * An active contributor to the craft, promoting a transparent and learning culture within the team.
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield’s one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign. We believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry. We're looking for driven and enthusiastic students who want to join DICE this fall for an internship as a Software Engineer. As an intern, we don't expect you to be productive immediately. The most important thing is for you to learn, ask questions, and be curious. Once you are ready to take on production tasks, there will always be someone to guide and assist you along the way. RESPONSIBILITIES * You will work with a team to deliver improvements to performance, memory use, packaging, stability and bug fixes or improve workflows for other engineering teams * Deliver quality implementations from design or technical requirements - with help from a mentor * Follow team best practices to ensure we maintain a stable development environment YOU LIKELY HAVE * Familiarity coding in C++ * Experience with a commercial game engine (Unity, unreal, similar) GOOD FOR YOU TO KNOW Even if your experience doesn't perfectly match this job description we would love to hear from you anyway and get to know you better. DICE is made up of people with different backgrounds and perspectives, so regardless of where you come from, we want you to apply if you want to join the next generation of DICErs. Please note that this internship is unpaid and temporary employment. It needs to be associated with a university education or any other type of education that has an internship period planned into the education plan, for example, LiA. We are not able to provide relocation services for this role, so we will only consider candidates already residing in Sweden. We look forward to receiving your application!
The Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We aim to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that's why we're dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us! THE ROLE We believe that to provide the best possible experience for our players we need the best tools possible! As a full-stack engineer at BCT, you will design, implement, and maintain internal web-based tools that will be used by our Live team to engage with millions of our players across the globe. You will report into a Development Director. RESPONSIBILITIES * You will analyze game designs and propose technical solutions for how they can be achieved * Develop distributed and resilient web applications * Adapt central EA technologies to meet game design needs * Use modern open-source stacks * Deploy services on cloud-based infrastructures such as Kubernetes * Oversee performance of web applications and service * Develop live tools that we use to manage all aspects of our live games * Integrate the tooling platform with other internal services REQUIREMENTS * 3+ years of experience working on web projects applying modern web development best practices, from UI in the front-end to databases in the backend * Experience in JavaScript, including an understanding of concepts like closures, asynchronous programming, and dependency injection patterns * Experience developing distributed, resilient, and scalable back-end systems using Scala, Java, or other JVM language * Experience with TypeScript, React, MobX, or other common frameworks * Knowledge of Git, or similar distributed source management system * Experience with continuous integration and delivery NICE TO HAVE: * Experience in practical software engineering, experienced at least one new product launch * Experience with Kubernetes or other container-orchestration systems * Experience with cloud services
The Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We aim to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that's why we're dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us! THE ROLE We believe that to provide the best possible experience for our players we need the best tools possible! As a full-stack engineer at BCT, you will design, implement, and maintain internal web-based tools that will be used by our Live team to engage with millions of our players across the globe. You will report into a Development Director. RESPONSIBILITIES * You will analyze game designs and propose technical solutions for how they can be achieved * Develop distributed and resilient web applications * Adapt central EA technologies to meet game design needs * Use modern open-source stacks * Deploy services on cloud-based infrastructures such as Kubernetes * Oversee performance of web applications and service * Develop live tools that we use to manage all aspects of our live games * Integrate the tooling platform with other internal services REQUIREMENTS * 3+ years of experience working on web projects applying modern web development best practices, from UI in the front-end to databases in the backend * Experience in JavaScript, including an understanding of concepts like closures, asynchronous programming, and dependency injection patterns * Experience developing distributed, resilient, and scalable back-end systems using Scala, Java, or other JVM language * Experience with TypeScript, React, MobX, or other common frameworks * Knowledge of Git, or similar distributed source management system * Experience with continuous integration and delivery NICE TO HAVE: * Experience in practical software engineering, experienced at least one new product launch * Experience with Kubernetes or other container-orchestration systems * Experience with cloud services
The Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We aim to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that's why we're dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us! THE ROLE We believe that to provide the best possible experience for our players we need the best tools possible! As a full-stack engineer at BCT, you will design, implement, and maintain internal web-based tools that will be used by our Live team to engage with millions of our players across the globe. You will report into a Development Director. RESPONSIBILITIES * You will analyze game designs and propose technical solutions for how they can be achieved * Develop distributed and resilient web applications * Adapt central EA technologies to meet game design needs * Use modern open-source stacks * Deploy services on cloud-based infrastructures such as Kubernetes * Oversee performance of web applications and service * Develop live tools that we use to manage all aspects of our live games * Integrate the tooling platform with other internal services REQUIREMENTS * 3+ years of experience working on web projects applying modern web development best practices, from UI in the front-end to databases in the backend * Experience in JavaScript, including an understanding of concepts like closures, asynchronous programming, and dependency injection patterns * Experience developing distributed, resilient, and scalable back-end systems using Scala, Java, or other JVM language * Experience with TypeScript, React, MobX, or other common frameworks * Knowledge of Git, or similar distributed source management system * Experience with continuous integration and delivery NICE TO HAVE: * Experience in practical software engineering, experienced at least one new product launch * Experience with Kubernetes or other container-orchestration systems * Experience with cloud services
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield’s one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry. We are looking for a Senior Engagement Design Director to drive the long-term vision for engagement related features by leading a cross-location team of designers in a multi-product environment. This means setting direction and overseeing implementation of features related to Economy, Progression and Social. You have experience leading in complex product and team environments, and a good understanding of the AAA development cycle, including live services. In leading the team you will be inclusive in your attitude while coaching your team to success. You also make sure that they have a healthy work/life balance and an opportunity to shine in their areas. Responsibilities: * Drive long-term Direction for Progression, Economy and Social related features in line with overall game vision * Communication of vision, design, constraints and concerns for your area * Enhance the collaborative process and structure within and outside the team * Coach and develop the team members Qualifications: * At least one shipped title in a design leadership role * At least one shipped multiplayer title as a designer working within any of the key responsibility areas (Progression, Economy and Social) * Live Service experience in a design leadership role * Several years of games industry experience
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. Learn More [https://www.ea.com/frostbite] In the Frostbite Quality Engineering team we are focused on tools to help developers and QA improve the engine's quality. As an intern in our team, you will improve those tools with insights from multiple data sources, resulting in more time to polish EA's games. You will gain an understanding of the development workflows and quality expectations of a company like EA. RESPONSIBILITIES * You will explore how to apply insights from data to some of Frostbite's quality and engineering processes. * You will design and implement code related to algorithms, applications backends or frontends. * You will review designs, implementations and results with other software engineers. * You will attend team meetings and present progress information. QUALIFICATIONS * You are pursuing a BSc. or MsC. in Computer Science or a related field in Sweden. * You have experience with Python or C# (or a similar language). * You are interested in data science or machine learning. * You understand quality processes or test automation. This internship is unpaid and temporary employment. It needs to be associated with a university education or any other type of education that has an internship period planned into the education plan, for example LiA. We are not able to provide relocation services for this role, so we will only consider candidates already residing in Sweden. We look forward to receiving your application!